13 New Cards! - 5 Atlantean/Mermail, 5 Battlewasp, Fusion and Trap Card! Support 2024
New cards for the Rage of the Abyss set. Find out the effect of each one below!
Mermail Support 2024
Mermail Shadow Bodyguards
Level 3 WATER Sea Serpent Effect Monster
ATK/ 0 DEF/ 1900
(This card is always treated as an "Atlantean" card.)
You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Bodyguards", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Bodyguards" once per turn.
Abyssrhine the Atlantean Spirit
Level 3 WATER Aqua Effect Monster
ATK/ 1600 DEF/ 1600
(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine the Atlantean Spirit" once per turn.
Poseidra Abyss, the Atlantean Dragon Deity
Rank 7 WATER Sea Serpent Xyz Effect Monster
ATK/ 3000 DEF/ 1800
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Deity" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
Neptabyss the Royal Mermail
Link-3 WATER Sea Serpent Link Effect Monster
ATK/ 2300 Link Arrows/ Bottom-Left, Bottom, Bottom-Right
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Neptabyss the Royal Mermail" once per turn. If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 "Abyss-" Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.
Abyss-sting of Triaina
Equip Spell Card
Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck. You can only use this effect of "Abyss-sting of Triaina" once per turn. You can only activate 1 "Abyss-sting of Triaina" per turn.
Battleswap Support 2024
Battlewasp – Gran Partisan the Revolution
Level 12 WIND Insect Synchro Effect Monster
ATK/ 3000 DEF/ 2000
1 Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card's name once per turn.
(1) Cannot be destroyed by card effects.
(2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.
(3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.
Battlewasp – Sachi the Ritual Bow
Level 6 WIND Insect Synchro Effect Monster
ATK/ 2400 DEF/ 1200
1 Insect Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can treat it as a Tuner.
(2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.
Battlewasp – Rapier the Furious
Level 5 WIND Insect Effect Monster
ATK/ 1900 DEF/ 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.
(2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.
Armament Swarm
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.
(2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.
Battlewasp Wind
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.
(2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.
More Cards Revealed
Ultimate Dragon of Pride and Soul
Level 10 DARK Dragon Fusion Effect Monster
ATK/ 4500 DEF/ 4500
3 monsters with 2500 original ATK and DEF
This Fusion Summoned card cannot be destroyed by your opponent's card effects, also your opponent cannot target this Fusion Summoned card with card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls.
Puppet Shark Style
Normal Trap Card
Detach 1 material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on top of the Deck in the same order.
Monster/Spell: Add it to your hand.
Trap: Set it. It can be activated this turn.
You can only activate 1 "Puppet Shark Style" per turn.
Turmoil of Sea and Flames
Normal Spell Card
Activate 1 of these effects;
Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
Destroy 1 FIRE monster in your hand, then you can draw 1 card.
If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Turmoil of Sea and Flames" once per turn.