Gate Guardian Decks
The latest competitive deck lists of Gate Guardian for November 2024.
Sample List
Gate Guardian Decks 2024
See how to build a Gate Guardian meta deck with one of the best versions for this November. Post Phantom Knightmare.
Gate Guardian Deck List 2024
- Nibiru, the Primal Being x3
- Sanga of the Thunder x1
- Suijin x2
- Labyrinth Heavy Tank x3
- Kazejin x2
- Destrudo the Lost Dragon's Frisson x1
- Shadow Ghoul of the Labyrinth x3
- Elemental HERO Prisma x2
- Magicians' Souls x2
- Illusion of Chaos x2
- Fusion Deployment x3
- A Hero Lives x3
- Sacred Sword of Seven Stars x2
- Terraforming x1
- Preparation of Rites x2
- Riryoku Guardian x1
- Called by the Grave x1
- Double Attack! Wind and Thunder!! x3
- Dragon Ravine x1
- Labyrinth Wall Shadow x3
- Prey of the Jirai Gumo x2
Extra Deck:
Gate Guardians Combined x3
Gate Guardian of Water and Thunder x2
Gate Guardian of Thunder and Wind x2
Gate Guardian of Wind and Water x2
Ancient Fairy Dragon x1
Number 76: Harmonizer Gradielle x1
Number 11: Big Eye x1
Accesscode Talker x1
Linkuriboh x1
Relinquished Anima x1
Gate Guardian Fusions
Gate Guardians Combined
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
Gate Guardian of Water and Thunder
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
Gate Guardian of Thunder and Wind
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
Gate Guardian of Wind and Water
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".