New Exodia Cards! Post Infinite Forbidden

exodia post inf

Exodia new Meta? Deck Lists HERE
POST Infinite Forbidden

The Unstoppable Exodia Incarnate

5 "Forbidden One" monsters
Cannot be destroyed by your opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make it gain ATK equal to your current LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation. Once per turn, during the End Phase: You can Set 1 "Exodo" Spell/Trap or 1 "Obliterate!!!" directly from your Deck. Once per turn, during your Standby Phase: You lose 1000 LP.

The Caveman that Awoke after a Millennium

Cannot be destroyed by monster effects. You can only use each of the following effects of "The Caveman that Awoke after a Millennium" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster or 1 "Sengenjin" from your Deck to your hand.

Golem that Guards the Millennium Treasures

The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Shrine of Wedju" from your Deck to your hand.

Shield of the Millennium Dynasty

Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

Millenniumoon Maiden

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Millenniumoon Maiden" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If your opponent activates a card or effect while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

Millennium Fiend Reflection

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Millennium Fiend Reflection" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If your opponent activates a card or effect while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

Millennium Ankh

Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

Exodo Blaze

One Level 10 or higher monster you control with "Exodia" in its original name gains these effects.
● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card, each as an Equip Spell that gives it 2000 ATK.
● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Shrine of Wedju

During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then place 1 "Millennium" monster or 1 "Sengenjin" from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Shrine of Wedju" once per turn. If a face-up "Millennium" monster(s) and/or "Sengenjin" in your Monster Zone is destroyed by battle or card effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Raging Hellfire Exodo Flame

If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. You can banish this card from your GY, except the turn it was sent there, then activate 1 of these effects;
● Add 1 "Forbidden One" monster from your Deck or GY to your hand.
● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck.
You can only use each effect of "Raging Hellfire - Exodo Flame" once per turn.


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