Yugioh Age of Overlord Card List & TCG Release Date

We leave you all the information about the new booster Age of Overlord Set List AGOV kartenliste, Release Date & Reveals (Spoilers).

Age of Overlord TCG Release Date

Age of Overlord Card List

Launch Date: October 20, 2023

Age of Overlord Card List

AGOV Card List Yugioh

Arias the Labrynth Butler

Arias the Labrynth Butler card

During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; from your hand, either Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap (it can be activated this turn). When your opponent activates a card or effect in response to the activation of a "Labrynth" card or effect except "Arias the Labrynth Butler", or of Normal Trap Card or effect, and this card is in your GY: You can Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Supreme King New Cards

Supreme King Gate Magician
Supreme King Gate Magician

Pendulum Effect: "Supreme King Z-ARC(s)" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn.
Monster Effect: If you have a "Supreme King Gate" card other than "Supreme King Gate Magician" in your Pendulum Zone: You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.

Supreme King Dragon Lightwurm
Supreme King Dragon Lightwurm

Pendulum Effect: If a monster(s) is Special Summoned, and you control "Supreme King Z-ARC" and another Pendulum Monster: You can Special Summon this card, then you can choose 1 other Pendulum Monster you control, and the Attribute and Level of that monster or this card become the Attribute and Level of the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn.

Monster Effect: If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) is destroyed by battle or card effect while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.

Soul of the Supreme Celestial King
Soul of the Supreme Celestial King

Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck, by banishing Fusion Materials listed on it from your hand, Deck, Extra Deck, field, and/or GY, but its effects are negated unless least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn.

Pendulum Evolution (card)
Pendulum Evolution

You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand. If you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn: You can activate this effect; immediately after it resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; it can attack all opponent's monsters once each this turn. You can only use each effect of "Pendulum Evolution" once per turn.

The Light-Winged Dragon
The Light-Winged Dragon

During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or, if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "The Light-Winged Dragon" per turn.

Odd-Eyes Arc-Ray Dragon
Odd-Eyes Arc-Ray Dragon

Pendulum Effect: If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arc-Ray Dragon" once per turn.

Monster Effect: 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as "Supreme King Z-ARC".)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

Miracle of the Supreme King
Miracle of the Supreme King

If you control "Supreme King Z-ARC": Activate 1 of these effects;
● Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions.
● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
● Set 1 Quick-Play Spell directly from your Deck.
You can only use this effect of "Miracle of the Supreme King" once per turn.

Watt New Cards

Wattuna
Wattuna

This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. If your monster inflicts battle damage to your opponent, at the end of the Damage Step: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by direct attack: You can Tribute it and 1 or more non-Tuners from your hand and/or face-up field, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the Tributed monsters' total Levels.

Wattkingdom
Wattkingdom

Your opponent cannot activate the effects of any of their monsters in the same column as this card and/or one of your "Watt" monsters, that activate when they are Normal or Special Summoned. You can target 1 "Watt" monster you control; you cannot Special Summon monsters for the rest of this turn, except Thunder monsters, also Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Summoned monster's ATK. You can only use this effect of "Wattkingdom" once per turn.

Wattaurus
Wattaurus

1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. When this card inflicts battle damage to your opponent by direct attack: You can shuffle 1 "Watt" Tuner from your GY and 1 face-up Thunder non-Tuner you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattaurus". You can only use this effect of "Wattaurus" once per turn.

Horus New Cards

Hapy, Vanguard of Horus
Hapy, Vanguard of Horus

If you control "Pharaonic Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapy, Vanguard of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect while you control this monster: You can target 2 cards that are banished and/or in the GYs; either add both to their owners' hand or shuffle both into the Deck. You can only use this effect of "Hapy, Vanguard of Horus" once per turn.

Duamutef, Blessing of Horus
Duamutef, Blessing of Horus

If you control "Pharaonic Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect while you control this monster: You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

Imsety, Glory of Horus
Imsety, Glory of Horus

If you control "Pharaonic Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" with once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "Pharaonic Sarcophagus" from your Deck to your hand, then draw 1 card. If another card(s) you control leaves the field by an opponent's card effect while you control this monster: You can send 1 card on the field to the GY.

Qebensenuef, Aegis of Horus
Qebensenuef, Aegis of Horus

If you control "Pharaonic Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebensenuef, Aegis of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect while you control this monster: You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters on the field for attacks, also your opponent cannot target them with card effects. You can only use this effect of "Qebensenuef, Aegis of Horus" once per turn.

Pharaonic Sarcophagus
Pharaonic Sarcophagus

"Horus" monsters you control cannot be destroyed by card effects, unless they target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "Pharaonic Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

Canopic Protector
Canopic Protector

Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, and if you do, this turn, you cannot Special Summon another monster with the same original name with the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set it, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.

Nouvelles New Cards

Poissoniere de Nouvelles
Poissoniere de Nouvelles

Pendulum Effect: If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change the targeted monster's battle position. You can only use this effect of "Poissoniere de Nouvelles" once per turn.
Monster Effect: If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand.
● Banish any number of "Recipe" cards from your GY, and if you do, Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished.
You can only use this effect of "Poissoniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place it in your Pendulum Zone.

Concours de Cuisine (Confectionery Contest)
Concours de Cuisine (Confectionery Contest)

Special Summon 1 "Nouvelles" Pendulum Monster and 1 "Patissciel" Pendulum Monster from your hand, Deck, and/or Extra Deck, 1 on each field, also you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except "Nouvelles" and "Pastissciel" monsters. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each "Recipe" card in the GYs. You can only use each effect of "Concours de Cuisine (Confectionery Contest)" once per turn.

Ogdoadic New Cards

Neferabyss, the Ogdoadic Overlord
Neferabyss, the Ogdoadic Overlord

If a monster is sent from either player's hand or Deck to the GY while this card is in the GY: You can Special Summon this monster, but you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If this card is Special Summoned from the GY: You can target 1 monster in your GY, except "Neferabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Neferabyss, the Ogdoadic Overlord" once per turn.

Ogdoadic Dawn of Creation
Ogdoadic Dawn of Creation

Tribute 1 Reptile monster you control; For every 2 Levels that monster had, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). You can banish this card from your GY during the Main Phase, and if you do, you can target 1 of your banished Reptile monsters; shuffle that monster into the Deck, then, you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Dawn of Creation" once per turn.

Visas / Veda New Cards

Visas Samsara
Visas Samsara

This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, on your field, and/or in your GY; shuffle them into the Deck, and if you do, Special Summon this card from your hand, and if you do, it gains 400 ATK for each monster with different names shuffled by this effect. You can only use the previous effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Veda Upanishad
Veda Upanishad

Pendulum Effect: Once per Chain, if your or your opponent's monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it.
Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Upanishad(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck: You can banish 12 cards from your hand, field, and/or GY face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.

Planetary Eulogy
Planetary Eulogy

Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects (until the end of the turn), then, if "Visas Starfrost" is on the field, you can destroy the targeted monster. During your Main Phase, if a "Veda" Monster Card on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Planetary Eulogy" once per turn.

Sarv Sarga
Sarv Sarga

If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a lower Level than the shuffled monster's Level/Rank/Link Rating. If a "Veda" monster(s) is Special Summoned while this card is in your GY: You can add this card to your hand. You can only use each effect of "Sarv Sarga" once per turn.

Planetary Elegy
Planetary Elegy

Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while this card is in your GY and "Visas Starfrost" is on the field: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Planetary Elegy" once per turn.

Loka Samsara
Loka Samsara

Banish 1 face-up "Visas Starfrost" you control (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY: You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn.

Mannadium New Cards

Mannadium Trilosukda
Mannadium Trilosukda

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but its effects are negated. You can target any number of Tuners you control; their Levels become 2, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trilosukda" once per turn.

Vanquish Soul New Cards

Vanquish Soul Jiaolong

If you reveal a card(s) in the hand to activate a "Vanquish Soul" card's effect: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● FIRE: Change the battle position of 1 monster on the field.
● FIRE & FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong".
You can only use each effect of "Vanquish Soul Jiaolong" once per turn, also they cannot be activated in the same Chain.

Vanquish Soul Snow Devil
Vanquish Soul Snow Devil

Reveal up to 3 monsters in your hand (1 DARK, 1 EARTH, and 1 FIRE); apply these effects, in sequence, based on the number revealed.
● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand.
● 2+: Inflict 600 damage to your opponent, also "Vanquish Soul" monsters you control cannot be destroyed by card effects this turn.
● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
You can only activate 1 "Vanquish Soul Snow Devil" per turn.

Transcendosaurus New Cards

Transcendosaurus Exaraptor
Transcendosaurus Exaraptor

2+ Dinosaur monsters, including a Level 6 or higher monster
If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster(s) this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Exaraptor" once per turn.

Earthbound New Cards

Earthbound Servant Geo Gremlina
Earthbound Servant Geo Gremlina

1 "Earthbound" monster + 1 DARK monster
If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand, except "Earthbound Spirit". You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card's effect: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.

Gaia New Cards

Gaia Prominence the Seraphic Knight
Gaia Prominence the Seraphic Knight

Gaia Blaze, the Force of Blazing Sun + 1 Face-up monster you control
You can only use each of the [1] [2] effects of this card once per turn.
[1] When your opponent activates a monster effect from their hand or GY: You can discard 1 monster; Negate that effect, and if you do, destroy it.
[2] When this card destroys your opponent's monster in battle: You can target 1 FIRE monster in your GY; Special Summon it.

Nemleria New Cards

Nemleria Repette
Nemleria Repette

You can only use the [1] effect of this card once per turn.
[1] If you control another "Nemleria" card: You can banish a number of cards from your Extra Deck, face-down, except Dreaming Nemleria; Apply the appropriate effect depending on the number of cards banished.
●1: Add 1 "Nemleria" card from your GY to your hand.
●2: This turn, half any damage you would receive.
●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponents controls until the end of the turn.

Chimera New Card

Berfomet the Phantom Beast Daemon
Berfomet the Phantom Beast Daemon

2 monsters with different Types that are Beast, Fiend or Illusion

You can only use each of the [2] [3] effects of this card once per turn.
[1] This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY.
[2] If this card is Fusion Summoned: You can send 1 Beast, Fiend or Illusion monster from your Deck to the GY.
[3] During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend or Illusion monsters, except "Berfomet the Phantom Beast Daemon"; Special Summon it.

Diabellestarr New Card

Black Witch Diabellestarr

Spellcaster / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] You can Special Summon this card (from your hand) by sending 1 other card from your hand or field to the GY. You can only Special Summon "Black Witch Diabellestarr" once per turn this way.
[2] If this card is Normal or Special Summoned: You can Set 1 "Tainted Treasure" Spell/Trap directly from your Deck.
[3] If this card is sent from your hand or field to the GY during your opponent's turn: You can send 1 card from hand or field to the GY, and if you do, Special Summon this card.

"Tainted Treasure Hunter's Demon"

You can only use each of the [1] [2] effects of this card once per turn.

[1] Add 1 "Diabellestarr" monster from your Deck or GY to your hand.
[2] During your Main Phase: You can banish this card from your GY, then target 1 of your "Tainted Treasure" Spell/Traps that is banished or in your GY, except "Tainted Treasure Hunter's Demon"; Place it on the bottom of your Deck, then draw 1 card.

Death Tainted Treasure - Luciera
Death Tainted Treasure - Luciera

[1] Target 1 Level 7 or higher Spellcaster monster you control; Apply the following effects in sequence.

● This turn that face-up target is unaffected by the effects of other monsters, also send it to the GY during the Standy Phase of the next turn.

● All monsters your opponent controls lose ATK equal to the target's ATK, then destroy any monster that had its ATK reduced to 0.

Traitor's Tainted Treasure - Cielware
Traitor's Tainted Treasure - Cielware

You can only use 1 of the [1] [2] effects of this card per turn, and only once per turn.

[1] Send 1 "Diabelstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; Negate its effects.

[2] When your opponent activates an effect in response to your "Diabelstar" monster's or "Bounty" Spell/Trap effect activation: You can banish this card from your GY; Negate the opponent's effect.

Snake-eye New Cards

Snake-eye Eksel
Snake-eye Eksel

Pyro / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand.
[2] You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-eye" monster from your hand or Deck, except "Snake-eye Eksel".

Snake-eye Orrk
Snake-eye Orrk

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; Add it to your hand or Special Summon it.

[2] You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snakeye" monster from your hand or Deck, except "Snake-eye Orrk".

Snake-eye Whitebarchi
Snake-eye Whitebarchi

You can only use the [2] effect of this card once per turn.

[1] If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-eye Whitebarchi' once per turn this way.

[2] During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-eye" monster from your hand or Deck, except "Snake-eye Whitebarchi".

Snake-eyes Flamberge Dragon
Snake-eyes Flamberge Dragon

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] You can target 1 face-up monster on the field or 1 monster in either GY; Place that target face-up into it's owner's Spell/Trap Zone as a Continuous Spell.

[2] During your opponent's turn (Quick Effect); You can target 1 monster card on the field that is being treated as a Continous Spell; Special Summon it to your side of the field.

[3] If this card is sent from your hand or field to the GY; You can Special Summon 2 Level 1 FIRE monsters from your GY.

Snake-eye Sanctuary
Snake-eye Sanctuary

You can only activate this card once per turn.

[1] When this card's activation resolves: You can place 1 "Snake-eye" monster from your hand, Deck or GY, face-up into your Spell/Trap Zone as a Continuous Spell.

[2] Level 1 FIRE monsters you control gain 1100 ATK.

[3] Once per turn, if your opponent Normal or Special Summons a monster: You can target 1 monster card on the field that is being treated as a Continous Spell; Special Summon it to your side of the field.

Original Sin Tainted Treasure - Snakeye
Original Sin Tainted Treasure - Snakeye

You can only use 1 of the [1] [2] effects of this card per turn, and only once per turn.

[1] You can send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your Deck.

[2] You can banish this card from your GY, then target 1 "Snake-eye" or "Diabellestarr" monster in your GY; Add 1 Level 1 FIRE monster from your Deck to your hand, then place the target on the bottom of your Deck.

Glare Controlling Snake-eyes
Glare Controlling Snake-eyes

You can only activate this card once per turn.

[1] If the total Levels of "Snake-eye" monsters you control is 2 or more: Activate 1 of the following effects.

● Target 1 face-up monster your opponent controls or 1 monster in their GY; Place it face-up into their Spell/Trap Zone as a Continuous Spell.

● Target 1 monster card on the field that is being treated as a Continous Spell; Special Summon it to your side of the field.

Shinobird New Cards

Shinobaroness Shade Peacock
Shinobaroness Shade Peacock

You can Ritual Summon this card with Shinobird's Calling.

You can only use the [2] effect of this card once per turn.

[1] This card's name becomes Shinobaroness Peacock while in the hand or on the field.

[2] If this card is Ritual Summoned: You can add 1 Spell/Trap that mentions "Spirit monsters" in its text, from your Deck to your hand.

[3] If this card is banished, during the Standby Phase of the next turn: Special Summon this card.

[4] During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Shinobaron Shade Peacock
Shinobaron Shade Peacock

You can Ritual Summon this card with Shinobird's Calling.

You can only use the [2] effect of this card once per turn.

[1] This card's name becomes Shinobaron Peacock while in the hand or on the field.
[2] You can Tribute this Ritual Summoned card; Add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand.
[3] If this card is banished, during the Standby Phase of the next turn: Special Summon this card.
[4] During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Star Aligning Shrine
Star Aligning Shrine

[1] Once per turn: You can Tribute Spirit monsters and/or "Shinobird Tokens", and if you do, Ritual Summon 1 WIND Ritual monster from your Deck whose Level equals or exceeds the total Levels of the Tributed monsters.

[2] Up to twice per turn, if a WIND monster you control returns to the hand: Activate 1 of the following effects.

● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.

● Set 1 Stars Align across the Milky Way directly from your Deck.

Full Armor Xyz New Cards

Xyz Armor Torpedo
Xyz Armor Torpedo

Machine / Xyz / Effect
2 Level 3 monsters
You can only use the [2] effect of this card once per turn.
[1] Cannot attack, unless this card has material attached to it.
[2] You can detach 2 materials from this card; Draw 1 card.
[3] Apply the following effects while this card is equipped to a monster.
● If the equipped monster battles, until the end of the damage step, your opponent cannot activate card effects and their face-up monster's effects are negated.
● If the equipped monster is an Xyz monster, your opponent cannot target it with card effects.

Xyz Armor Fortress
Xyz Armor Fortress

Machine / Xyz / Effect

2 Level 5 monsters

Once per turn, you can also Xyz Summon "Xyz Armor Fortress" using a Rank 3 or 4 monster you control (Transfer its materials to this card).

This card with Xyz material cannot be used as material for an Xyz Summon.

[1] Once per turn, you can detach up to 2 materials from this card; Add "Armored Xyz" cards from your Deck with different names, equal to the number of materials detached.

[2] If the monster this card is equipped to battles an opponent's monster, double any battle damage it inflicts.

Full Armored Dark Knight Lancer
Full Armored Dark Knight Lancer

Aqua / Xyz / Effect

3 Level 7 monsters

Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" using a Rank 5 or 6 monster you control (Transfer its materials to this card.)

[1] Gains 300 ATK for each Xyz material attached to this card, also gains 300 ATK for each Equip card equipped to this card.

[2] Once per turn; you can target 1 "Xyz" card in your GY; Add it to your hand.

[3] Once per turn, if an Equip card is equipped to a monster you control: You can attach 1 monster your opponent controls to this card as material.

Xyz Entrust
Xyz Entrust

You can only activte this card once per turn.

[1] Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make the Levels of up to 2 monsters you control become 3 or 5 until the end of the turn.

[2] You can banish this card from your GY (except the turn this card was sent to the GY), then target 1 Xyz monster you control that is being treated as an Equip Spell; Special Summon it.

Full Armored Xyz
Full Armored Xyz

[1] If you control an Xyz monster: Immediately after this effect resolves, Xyz Summon 1 Xyz monster.

[2] You can banish this card from your GY, then target 1 Xyz monster you control; Equip to the target, 1 other Xyz monster from your GY or face-up field as an Equip Spell with the following effects.

● The Equipped monster gains ATK equal to this card's ATK.

● If the Equipped monster would be destroyed by battle or card effect, you can destroy this card instead.

T.G. New Cards

T.G. Rocket Salamander
T.G. Rocket Salamander

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can Tribute 1 "T.G." monster you control; Special Summon 1 "T.G." monster from your Deck with a different name to the Tributed monster.

[2] If you control a Machine "T.G." monster; You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but its effects are negated.

T.G. Mighty Striker
T.G. Mighty Striker

Warrior / Synchro / Tuner  Effect

1 Tuner + 1 non-Tuner monster

You can only use each of the [1] [3] effects of this card once per turn.

[1] If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand.

[2] Once per turn, during your opponent's Main Phase (Quick Effect): You can immediately after this effect resolves, Synchro Summon using monsters you control, including this card.

[3] If this card is sent from the Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

T.G. Over Dragner
T.G. Over Dragner

Dragon / Synchro / Effect

1 Tuner + 1+ non-Tuner monsters

You can only use the [1] effect of this card once per turn.

[1] If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except "T.G." monsters.

[2] If this card on the field is destroyed: Draw 1 card.

T.G. Grave Blaster
T.G. Grave Blaster

1 Synchro Tuner + 2+ non-Tuner Synchro monsters

Must be Synchro Summoned.

[1] During either turn, you can target 1 monster on the field that was Special Summoned from the Extra Deck (Quick Effect); Banish it. You can use this effect a number of times each turn, up to the number of non-Tuner Synchro monsters used for this card's Synchro Summon.

[2] Once per turn, if a monster(s) is banished face-up: You can target 1 of them; Special Summon it to your side of the field, ignoring its Summoning Conditions.

T.G. Break Remitter
T.G. Break Remitter

You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.

[1] Discard 1 card; Add 2 "T.G.'' monsters with different names from your Deck to your hand.

[2] You can banish this card from your GY, then target 1 "T.G" monster in your GY; Shuffle it into your Deck, OR if you control a Machine "T.G." monster, you can add it to your hand instead.

T.G. All Clear
T.G. All Clear

You can only use the [3] effect of this card once per turn.

[1] "T.G." monsters you control become Machine type.

[2] During your Main Phase, you can Normal Summon 1 "T.G" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

[3] Once per turn, during your Main Phase: You can destroy 1 "T.G." monster in your hand or on your field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand.

T.G. Cross
T.G. Cross

You can only use 1 of the [1] [2] effects of this card once per turn, and only once that turn.

[1] When your opponent activates a Spell/Trap or monster effect while you control a Machine "T.G." monster: You can negate that activation, and if you do, destroy it.

[2] If a Synchro monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.

All Cards

Angel Ring
Angel Ring

Equip only to a monster you control currently equipped with an Equip Spell.
[1] You can only control 1 "Angel Ring".
[2] Once per turn, when a Spell effect activated by your opponent would resolve, negate it.
[3] Once per turn, if this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, while the monster this card was equipped to remains face-up in the monster zone, your opponent cannot target it with card effects.

Fire Back
Fire Back

You can only use the [2] effect of this card once per turn.

[1] Target 1 FIRE monster in your GY; Send 1 card from your hand to the GY, and if you do, Special Summon that target.

[2] You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in the GY; Shuffle them into the Deck, then draw 1 card.

Hellflame Banshee
Hellflame Banshee

2 Level 4 monsters

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can detach 1 material from this card; Take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY.

[2] If this card is banished and you control a Pyro monster: You can Special Summon this card, also it gains 100 ATK for each your banished monsters until the end of the turn.

Dark Hole Dragon
Dark Hole Dragon

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a monster(s) on the field is destroyed by a card effect, except by an effect that targeted it: You can Special Summon this card from your GY (if it was there when it was destroyed) or hand (even if not).

[2] If this card is Special Summoned: You can activate this effect; During the End Phase, add 1 Dark Hole from your Deck to your hand.

[3] This card on the field cannot be destroyed by card effects.

Synchro Rumble
Synchro Rumble

You can only activate this card once per turn.

[1] Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro monsters.

[2] If a "Crimson Dragon" and/or Level 7 or 8 Dragon Synchro monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Age of Overlord Rarities TCG

As soon as they are available we will leave you the list of the rarities of each card.

Official Information by Konami

Age of Overlord TCG Card List

A new age dawns this Fall with Age of Overlord, the latest core booster set!

A new age dawns this Fall with Age of Overlord, the latest core booster for the Yu-Gi-Oh! TRADING CARD GAME (TCG). You can discover the ancient secrets of brand-new themes, unlock the untapped potential of themes from the past emboldened by new cards, or even get your hands on a highly sought-after Quarter Century Secret Rare! Age of Overlord has something for everyone! Here are just a few things you can look forward to:

Supreme King Z-ARC debuted in Maximum Crisis and is back with a vengeance in Age of OverlordNow with a brand-new form, this Dragon/Fusion/Pendulum Monster allows Supreme King Z-ARC to ascend to a level previously not thought possible! There are also new “Supreme King” Pendulum Monsters, including one of which can add any card that mentions “Supreme King Z-ARC” from your Deck to your hand. Keep an eye out for a variety of new Spell and Trap Cards it can add to your hand!

Visas Starfrost has made waves across the universe ever since Dimension Force and now the second phase of this planet-hopping adventure is underway! Age of Overlord has many new cards that work with Visas Starfrost, like a new Level 4 Tuner monster, a turn-ending Pendulum Monster, and a Level 6 “Mannadium” Synchro Monster you can use with your “Mannadium” cards from Cyberstorm Access and Duelist Nexus.

Return to the ancient past with a new, yet familiar, theme inspired by Horus! These new monsters are effectively immortal and can be Special Summoned from the Graveyard during each of your turns as long as the proper conditions are met. Your opponent will dare not strike them down with card effects, as they’ll simply return to the field and make the situation even worse!

Like Duelist NexusAge of Overlord will also include 25 Quarter Century Secret Rares to represent 25 years of the Yu-Gi-Oh! TCG!

The complete Age of Overlord booster set contains 100 cards:

10 Secret Rares
14 Ultra Rares
26 Super Rares
49 Commons

(24 of these cards are also available as Quarter Century Secret Rares and 1 special card is ONLY available as a Quarter Century Secret Rare!)

*Set name and contents are subject to change

Konami

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