Yu-Gi-Oh! Duelist Nexus Card List & Release Date

We leave you all the information about the new Duelist Nexus Set: DUNE Cardlist (kartenliste), Release Date & Reveals (Spoilers).

Duelist Nexus Release Date TCG

TCG: 07/26/2023
OCG: April 22, 2023

Duelist Nexus Card List

Synchron / Stardust Cards

Revolution Synchron

Revolution Synchron

If you would Synchro Summon a "Power Tool" Synchro Monster, or a Level 7 or 8 Dragon Synchro Monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If this card is in your GY and you control a Level 7 or higher Synchro Monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, but its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.

Wheel Synchron

Wheel Synchron

If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

Cosmic Quasar Dragon

Cosmic Quasar Dragon

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above Synchro Materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card + 1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that lists 2 or more non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)

The Crimson Dragon

The Crimson Dragon

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "The Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "The Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level as the targeted monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "The Crimson Dragon" once per turn.

Synchro Over Top

Synchro Over Top

Target any number of Level 7 and/or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1, their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When your Synchro Monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 "The Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Over Top" once per turn.

Synchro World

Synchro World

Each time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card. You can remove 4, 7, or 10 Signal Counters from your field to activate 1 of these effects;
● 4: Increase or reduce the Level of 1 face-up monster you control by 1.
● 7: Special Summon 1 Tuner from your GY.
● 10: Special Summon 1 Synchro Monster from your GY.
If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "The Crimson Dragon" from your Extra Deck.

Duelist Genesis

Duelist Genesis

If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.

Scrap-Iron Idol

Scrap-Iron Idol

Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it (but return it to the Extra Deck during the End Phase), also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "The Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Idol" once per turn.


Phantom Beast (Chimera Cards)

Gazelle the King of Mythical Claws

Gazelle the King of Mythical Claws

If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusionist monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.

Berfomet the Great Wings

Berfomet the Great Wings

If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusionist monster in your GY; Special Summon it. You can only use each effect of "Berfomet the Great Wings" once per turn.

Cornfield Koator

Cornfield Koator

If this card battles a monster, neither monster can be destroyed by that battle. You can only use each of the following effects of "Cornfield Koator" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Koator". When your opponent activates a card or effect that targets a card(s) you control while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.

Mirror Swordsman

Mirror Swordsman

If this card battles a monster, neither monster can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordsman" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Chimera Fusion" from your Deck, except "Mirror Swordsman". When your opponent activates a monster effect on the field while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.

Chimera the Phantom Beast King

Chimera the Phantom Beast King

1 Beast monster + 1 Fiend monster
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY, but is still treated as a "Phantom Beast" card. You can only use each of the following effects of "Chimera the Phantom Beast King" once per turn. If this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, send 1 random card from your opponent's hand to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusionist monster in your GY; Special Summon it.

Chimera the Illusion Magical Beast

Chimera the Illusion Magical Beast

"Chimera the Flying Mythical Beast" + 1+ Illusionist monsters
This card's name becomes "Chimera the Flying Mythical Beast", and is treated as a "Phantom Beast" card, while on the field or in the GY. This card can make attacks on monsters each Battle Phase, up to the number of Fusion Materials used for its Summon. If this card battles a monster, neither monster can be destroyed by that battle. If this card battled an opponent's monster, at the end of the Damage Step: You can change that opponent's monster's ATK to 0, also negate its effects.

Chimera Fusion

Chimera Fusion

During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Beast or Fiend monster. During your Main Phase, if this card in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;
● Add this card to your hand.
● Banish this card, and if you do, Special Summon 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.
You can only use this effect of "Chimera Fusion" once per turn.


Purrely New Cards

Epurrely Noir

Epurrely Noir

2 Level 2 monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 instead if this card has "Purrely Sleepy Memory" as material; return them to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.

Purrely Sharely!?

Purrely Sharely!?

Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck (but negate its effects), and if you do, Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank as the targeted monster but a different Attribute, by using the Summoned monster as material (this is treated as an Xyz Summon), then you can apply this effect.
● Attach to the Xyz Summoned monster as material, 1 card from your Deck with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster.


Twin-Headed / DINO Cards

King Rex the Twin-Headed Dragon

King Rex the Twin-Headed Dragon

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "King Rex the Twin-Headed Dragon" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "King Rex the Twin-Headed Dragon" once per turn.

King Rex the Dragon King

King Rex the Dragon King

When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. Once per turn, except the turn this card was Summoned: You can target up to 2 monsters your opponent controls; destroy them.

Grenosaurus the Magic-Head Cannon

Grenosaurus the Magic-Head Cannon

When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus the Magic-Head Cannon" once per turn.

Jurassic Power

Jurassic Power

Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn.


Evoltile & Evolzar Cards

Evoltile Phoris

Evoltile Phoris

If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster instead. You can only use each of the following effects of "Evoltile Phoris" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck.

Evolsaur Rios

Evolsaur Rios

If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Special Summoned by a FIRE monster's effect or Normal Summoned: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make the Type and Level of 2 monsters on the field become the sent monster's. You can only use each effect of "Evolsaur Rios" once per turn.

Evolzar Razh

Evolzar Razh

Your opponent cannot target this card with monster effects while it has material. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card (or, if all materials attached to it are Reptile and/or Dinosaur monsters, you can detach 1 material from this card instead), then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Transcendental Evolution Pill Beta

Transcendental Evolution Pill Beta

Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with an equal or higher ATK than the Tributed monsters' total ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Transcendental Evolution Pill Beta" per turn.


Visas Support Cards

Veda Karantha

Veda Karantha

f a card(s) on the field is destroyed by card effect and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK until the end of this turn. You can only use each effect of "Veda Karantha" once per turn.

Mannadium Trid

Mannadium Trid

If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Trid" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium" Tuner from your Deck. You can only use this effect of "Mannadium Trid" once per turn.

Visas Amritara

Visas Amritara

1+ Tuners + 1 LIGHT monster
This card's name becomes "Visas Starfrost" while in the Monster Zone. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also, for the rest of this turn, all Synchro Monsters you control will gain 800 ATK.

The Worlds as One

The Worlds as One

Activate 1 of these effects;
● Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
● Shuffle 5 of your monsters that are banished, face-up on your field, and/or in your GY into the Deck (1 "Visas Starfrost" and 4 monsters with 1500 ATK/2100 DEF), and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "The Worlds as One" per turn.

Pristine Planets Amritara

Pristine Planets Amritara

Activate this card only if "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
● Special Summon 1 of them in Defense Position.
● 1 Tuner on the field gains ATK equal to half the ATK of 1 of them.
● Shuffle 1 of them into the Deck, and if you do, draw 1 card.
● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.

New World Formation

New World Formation

Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if it is a Trap or Quick-Play Spell, you can activate it this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.

New World Full of Stars

New World Full of Stars

The first time each monster you control would be destroyed by battle each turn while you control "Visas Starfrost", it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Full of Stars" once per turn.


Altergeist Cards

Altergeist Malwisp

Altergeist Malwisp

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Altergeist Malwisp" once per turn.

Altergeist Perinetrator

Altergeist Perinetrator

This card can attack directly. You can only use each of the following effects of "Altergeist Perinetrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Perinetrator".

Altergeist Adminia

Altergeist Adminia

2+ "Altergeist" monsters
If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.

Altergeist Revitalization

Altergeist Revitalization

Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.


Infernoble / Arm Cards

Infernoble Knight - Ricciardetto

Infernoble Knight - Ricciardetto

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight - Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight - Ricciardetto" effect per turn, and only once that turn.

Infernoble Knight - Turpin

Infernoble Knight - Turpin

While this card is an Equip Card, if the equipped monster is used as Synchro Material, you can treat it as a Tuner. You can only use each of the following effects of "Infernoble Knight - Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Angelica, Princess of Noble Arms

Angelica, Princess of Noble Arms

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Horn of Olifant" or 1 card that mentions "Infernoble Knight Emperor Charles" from your Deck to your hand. When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

Charlemagne

Charlemagne

1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card
If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that monster's original name, and replace this effect with that monster's original effects, then equip it to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

"Infernoble Arms - Almace"

"Infernoble Arms - Almace"

While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY to 1 appropriate monster you control, except ""Infernoble Arms - Almace"", then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

The Noble Arms Museum

The Noble Arms Museum

FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "The Noble Arms Museum". Once per turn, if this effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you did not control "Infernoble Knight Emperor Charles" at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

The Epic Poem of Charles

The Epic Poem of Charles

Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip it with 1 "Noble Knight" monster from your hand or Deck as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Epic Poem of Charles" once per turn.


Rescue Ace Cards

Rescue-ACE Preventer

Rescue-ACE Preventer

You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

EMERGENCY!

EMERGENCY!

(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.


Mikanko Cards

Arahime the Manifested Mikanko

Arahime the Manifested Mikanko

You can Ritual Summon this card with "Mikanko Kagura"
If this card is in your hand or GY and you have another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip it with this card. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return both this card and the equipped monster to the hand. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card.

Mikanko Spiriting Away

Mikanko Spiriting Away

Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control, then, if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiriting Away" once per turn.


Nemrelia Cards

Nemleria Réaliser, the Dreamaterializer Sleeping Princess

Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Nemleria Réaliser, the Dreamaterializer Sleeping Princess" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
● Add 1 "Dreaming Nemleria" from your Deck to your Extra Deck face-up.
● Change 1 other face-up monster on the field to face-down Defense Position.

Nemleria's Dreameater - Réveil

Nemleria's Dreameater - Réveil

If this card is in your hand or GY: You can banish 3 cards from your Extra Deck, face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria's Dreameater - Réveil" once per turn.

Nemleria Louve

Nemleria Louve

Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your cards that are currently banished face-down, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.


Unchained Cards

Unchained Soul Sharvara

Unchained Soul Sharvara

During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, also while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul Sharvara" once per turn.

Unchained Soul Shyama

Unchained Soul Shyama

You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul Shyama" once per turn.

Unchained Soul King Yama

Unchained Soul King Yama

2 Fiend monsters
If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul King Yama" once per turn.


Ursarctic/Drytron Cards

Ultimate Knight Alpha Ursatron

Ultimate Knight Alpha Ursatron

(This card is always treated as an "Ursarctic" and "Drytron" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster other than "Ultimate Knight Alpha Ursatron": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Knight Alpha Ursatron" once per turn.

Ursarctic Polar Star

Ursarctic Polar Star

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
● Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.


Spellcaster New Cards

Magicians of Bonds and Unity

Magicians of Bonds and Unity

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. Gains 2500 ATK/DEF while your opponent has 25 or more cards in their GY.

Thelematech Cratis

Thelematech Cratis

2 Level 8 monsters
Each time your opponent activates a Trap Card or effect, or a monster effect, place 1 Spell Counter on this card when it resolves (max. 9). If this card would be destroyed, you can detach 1 material from this card instead. You can remove 3 Spell Counters from this card; apply 1 of these effects.
● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
● Special Summon 1 Spellcaster monster from your hand or Deck.
You can only use this effect of "Thelematech Cratis" once per turn.

Dark Corridor

Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.

Duelist Nexus Rarities

In this section we will leave you the list of the rarities of the Duelist Nexus cards, as soon as they are available.



We use cookies to ensure that we give you the best experience on our website. If you continue to use this site, well assume youre ok with it. Privacy Policy