Cyberstorm Access Card List

We leave you all the information about the new Cyberstorm Access Set: CYAC Card List (kartenliste), Release Date & Reveals (Spoilers).

Cyberstorm Access Booster


CYAC Release Date TCG

Launch Date: May 5, 2023
OCG: January 14, 2023

Yugioh Cyberstorm Access Card List TCG

We already have updated the list of all the cards of this new set, including OCG + TCG (Exclusives and Imports)


OCG Imports

CYAC-EN093 Wish Dragon

CYAC-EN093 Wish Dragon

You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn.

CYAC-EN094 Votis

CYAC-EN094 Votis

When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

CYAC-EN095 Adularia of the June Moon

CYAC-EN095 Adularia of the June Moon

If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.

CYAC-EN096 Kittytail, Mystical Beast of the Forest

CYAC-EN096 Kittytail, Mystical Beast of the Forest

If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.

CYAC-EN097 Baromet the Sacred Sheep Shrub

CYAC-EN097 Baromet the Sacred Sheep Shrub

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Reincarnation of the Seventh Emperors

Reincarnation of the Seventh Emperors

During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK.

CYAC-EN099 Rebirth of the Seventh Emperors

CYAC-EN099 Rebirth of the Seventh Emperors

Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.

TCG Exclusives

CYAC-EN081 Moissa Knight, the Comet General

CYAC-EN081 Moissa Knight, the Comet General
Pendulum Effect
If you Pendulum Summon a Monsters(s): place this card on either the top or bottom of the deck
Monster Effect
When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to you Pendulum Summon. (You can only gain this effect once per turn.)

 Golden Cloud Beast – Malong

 Golden Cloud Beast – Malong

If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of “Golden Cloud Beast – Malong” once per turn.

CYAC-EN083 Imperial Princess Quinquery

CYAC-EN083 Imperial Princess Quinquery
You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent’s card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of “Imperial Princees Quinquery” once per turn.

CYAC-EN084 Pendulum Pendant

CYAC-EN084 Pendulum Pendant
Normal Spell Card
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, the target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0) You can only activate 1 “Pendulum Pendant” per turn.

CYAC-EN085 How Did Dai Get Here?

CYAC-EN085 How Did Dai Get Here?
Normal Trap Card
If a monster you control is destroyed by your opponent’s attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 “How Did Dai Get Here?” per turn.

Other TCG exclusive cards are from the Gold Pride archetype here the effects.

Cyberse Support

Protectcode Talker

Protectcode Talker
2+ Effect Monsters
Your opponent cannot target Link-4 or higher Link Monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish any number of Link Monsters from your GY whose total Link Ratings exactly equal 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.

Firewall Phantom
If this card is sent to the GY as Link Material for a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

Firewall Dragon Singularity

Firewall Dragon Singularity
3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls and/or in their GY, up to the number of different types of monsters (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, and if you do, this card gains 500 ATK for each card returned. If a monster(s) this card points to is destroyed by battle or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.

Firewall Defenser

Firewall Defenser
If this card is sent to the GY as Link Material for a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

Cynet Rollback
Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn.

Cynet Circuit
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either field so they are linked to it. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to the Extra Deck, then you can Special Summon it from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn.

Cyberse Sage
You can Ritual Summon this card with "Cynet Ritual". You can only use each of the following effects of "Cyberse Sage" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field and/or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand.

Cyberse Disabwurm

Cyberse Disabwurm
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become that monster's. When your opponent activates a Spell/Trap Card or effect while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate the activation. You can only use each effect of "Cyberse Disabwurm" once per turn.

Superheavy Samurai Support

Choujuu Musha Bai-Q (Superheavy Samurai Bike)
Level 2 EARTH Machine Tuner Effect Monster
You can only use the 1st effect of this card’s name once per turn.
(1) If you have no Spells/Traps in your GY: You can discard this card; add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Bike”.
(2) Once per turn: You can target 1 Machine monster you control that has a Level; increase its Level by 2.

Choujuu Musha On-32 (Superheavy Samurai Spy)
Level 1 EARTH Machine Effect Monster
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand).
(2) If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent’s GY; Set it to your field, but banish it when it leaves the field.

Choujuu Musha Souru Gaia Booster (Superheavy Samurai Soulgaia Booster)
You can only use the 2nd effect of this card’s name once per turn.
(1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to it. It is treated as a Tuner.
(2) If you have no Spells/Traps in your GY while this card is equipped to a monster by its own effect: You can Special Summon this card.

Choujuu Shindou Waka-U4 (Superheavy Samurai Prodigy Wakaushi)
(Pendulum Effect)
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck in your Pendulum Zone, except “Superheavy Samurai Prodigy Wakaushi”, then Special Summon this card.
(Monster Effect)
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.
(2) If this card used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.

Choujuu Souhei Big Ben-K (Superheavy Samurai Monk Warrior Big Benkei)
(Pendulum Effect)
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you control a “Superheavy Samurai” monster: You can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.
(Monster Effect)
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If you have no Spells/Traps in your GY: You can send 1 “Superheavy Samurai Big Benkei” from your hand or Deck to the GY, and if you do, Special Summon this card from your hand.
(2) If this card is used as Synchro Material and added to the Extra Deck face-up: You can place it in your Pendulum Zone.

Choujuu Tenjin Masura-O (Superheavy Samurai Overlord Masurao)
Materials: 1 Tuner + 1+ non-Tuner monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead.
(3) Once per turn, if your opponent activates a Spell/Trap Card or effect: You can draw cards until you have 3 cards in your hand.

Choujuu Shinshou Shana-O (Superheavy Samurai General Shanao)
(Pendulum Effect)
You can only use the Pendulum Effect of this card’s name once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card, then, if you have no Spells/Traps in your GY, change that opponent’s monster’s ATK to 0, also its effects are negated.
(Monster Effect)
Materials: 1 Tuner + 1+ non-Tuner monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 “Superheavy Samurai” Monster Card from your GY or face-up Spell & Trap Zone, then place this card in your Pendulum Zone.

Branded Despia Albaz Support

The Bystial Aluber card

The Bystial Aluber
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY to activate 1 of these effects;
● Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.
● Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.
You can only use this effect of "The Bystial Aluber" once per turn.

Guiding Quem, the Virtuous

Guiding Quem, the Virtuous
(This card is always treated as a "Dogmatika" and "Despia" card.)
If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz", or 1 card that mentions it, from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.

Fallen of Argyros

Fallen of Argyros
If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach up to 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn.

Despian Luluwalilith

Despian Luluwalilith
LIGHT Spellcaster/Synchro/Effect
1 Level 4 Tuner + 1+ non-Tuner monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) Once per turn, if a card(s) leaves either Extra Deck: You can make all face-up monsters you currently control gain 500 ATK, then you can negate the effects of 1 face-up card on the field until the end of this turn. (2) During the End Phase, if this card is in your GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF.

Byssted Dis Pater (Bystial Dis Pater)

Byssted Dis Pater (Bystial Dis Pater) [Kanji: Divine Beast of the Abyss Dis Pater]
Level 10 DARK Dragon Synchro Effect Monster
ATK 3500
DEF 3500
Materials: 1 Tuner + 1+ non-Tuner Dragon monsters
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field.
(2) When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it to the Deck, then, if you were that card’s owner, destroy that monster. If your opponent was, negate that effect.

Shin’enryuu Albion (Albion the True Flame Dragon / Albion the Incandescent Dragon)
Level 8 LIGHT Dragon Fusion Effect Monster
ATK 3000
DEF 2500
Materials: “Fallen of Albaz” + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot target this card with card effects.
(2) During your opponent’s turn: You can target 2 monsters in the GY(s); Special Summon both monsters, 1 on each field.
(3) If this card is in the GY: You can Tribute 4 monsters in the Extra Monster Zones and each player’s center Main Monster Zone, and if you do, Special Summon this card.

CYAC-JP070 Kagayakeru Ou no Rakuin / Blazing Branded King
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once per turn.
(1) Choose 1 Fusion Monster you control that mentions “Fallen of Albaz” as material and negate the effects of all other face-up cards currently on the field, until the end of this turn.
(2) During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from your GY to your hand.


Nemurelia Support

Yumemiru Nemurelia (Dreaming Nemurelia)

Yumemiru Nemurelia (Dreaming Nemurelia)
Level 1 LIGHT Fairy Special Summon Effect Monster
ATK 0 DEF 1500
Pendulum Scale 8
Pendulum Effect
(1) Once per turn: You can place 1 “Nemurelia” Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon “Dreaming Nemurelia” the turn you activate this effect.
Monster Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck other than “Dreaming Nemurelia”. You can only Special Summon “Dreaming Nemurelia” once per turn this way.
(1) If this card is Special Summoned: You can banish up to 1 card your opponent opponent controls and/or in their GY face-down for every 3 of your face-down banished cards, then shuffle your face-down banished cards into the Deck equal to the number of cards banished by this effect.

Nemurelia no Yumemori – Oreiller (Nemurelia’s Dream Defender – Oreiller)

Nemurelia no Yumemori – Oreiller (Nemurelia’s Dream Defender – Oreiller)
Level 10 LIGHT Beast Effect Monster
ATK 2500 DEF 2000
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand).
(2) If you have a face-up “Dreaming Nemurelia” in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck face-down; this card gains 500 ATK for each monster your opponent currently controls until the end of this turn.

Nemurelia no Yumemori – Couette (Nemurelia’s Dream Defender – Couette)

Nemurelia no Yumemori – Couette (Nemurelia’s Dream Defender – Couette)
Level 10 LIGHT Beast Effect Monster
ATK 2000
DEF 2500
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand).
(2) When your opponent activates a card or effect that targets a “Nemurelia” card(s) you control and you have a face-up “Dreaming Nemurelia” in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck face-down; negate the activation.

Nemurelia no Shinkirou (The Sleeping Beauty Tower of Nemurelia)

Nemurelia no Shinkirou (The Sleeping Beauty Tower of Nemurelia)
Continuous Spell Card
You can only use the 1st effect of this card’s name once per turn.
(1) You can banish 2 face-down cards from your Extra Deck face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summons monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.
(2) If a “Nemurelia” monster(s) you control would be destroyed by battle or an opponent’s card effect and you have a face-up “Dreaming Nemurelia” in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down instead.

Sweet Dreams, Nemurelia

Sweet Dreams, Nemurelia
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Nemurelia” monster from your Deck to your hand, then, if you have a face-up “Dreaming Nemurelia” in your Extra Deck, your opponent cannot activate cards or effects when a “Nemurelia” monster(s) is Normal or Special Summoned for the rest of this turn.
(2) You can place this card from your GY on the bottom of the Deck, then target 1 “Dreaming Nemurelia” you control; add it to your Extra Deck face-up.


Satellarknight Support

Tellarknight Lyura
This card is also treated as a "Constellar" card.
You can only use each effect of this card once per turn.
1. If a "Tellarknight" or "Constellar" monster other than "Tellarknight Lyura" is summoned; you can special summon this card from your hand.
2. If this card is summoned; you can add 1 "Tellarknight" Spell Card from your deck.

Tellarknight Altair
LIGHT Warrior 4 Effect Monster
(This is always treated as a “Constellar” card).
You can only use the following listed effects (1)(2) of cards with this name once per turn.
(1) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz monsters you control; destroy them.
(2) If you Special Summon a “Constellar” or “Tellarknight” monster, except “Tellarknight Altair”, while this card is in the GY: You can Special summon this card, but for the rest of this turn, you cannot declare attacks, except with Xyz Monsters.

Tellarknight Constellar Cadoceus
Spellcaster/Xyz/Effect
2+ Lv4 Monsters
You can only use each effect of this card once per turn.
1. If this card is Xyz Summoned, you can target up to 1 "Tellarknight" and 1 "Constellar" Monster in your GY; add them to your hand.
2. Banish 1 "Tellarknight" or "Constellar" Monster from your hand or deck and remove 1 material from this card; this effect becomes that of the on-summon effect of the banished monster

The Constellarknights
Continuous Spell Card
You can only activate 1 card with this name once per turn.
You can only use the listed effect (2) of cards with this name once per turn.
(1) When this card is activated: You can Special Summon 1 "Constellar" or "Tellarknight" monster from your hand or GY.
(2) You can target 1 "Constellar" or "Tellarknight" Xyz Monster you control; Xyz Summon 1 "Constellar" or "Tellarknight" Xyz Monster from your Extra Deck, with a different Rank from that target, using it as material. (Transfer its materials to that monster)


Purrely Support

CYAC-JP018 Purrely Lily
Level 1 DARK Fairy Effect Monster
ATK 100
DEF 100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Purrely” card from your Deck to your hand, except a Quick-Play Spell.
(2) You can target 1 “Purrely” Quick-Play Spell in your GY; Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this card as the material, and if you do, attach that target to the Summoned monster as additional material. (This is treated as an Xyz Summon.)

CYAC-JP061 Purrely Sleepy Memory
Quick-Play Spell Card
(1) Apply this effect, then you can discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck. Once applied, the next battle or effect damage you take this turn becomes 0.
(2) A “Purrely” Xyz Monster that has this card as material gains this effect.
● Once per turn, during your opponent’s Standby Phase: You can draw 1 card.

Purrely post CYAC

Mikanko Support

CYAC-JP062 Mikanko Buyou – Mayowashi Dori (Dance of the Mikanko – Fascinating Bird)
Equip Spell Card
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) The equipped monster cannot be destroyed by card effects.
(2) If your “Mikanko” monster battles, at the end of the Damage Step: You can target 1 card on the field; return it to the hand.
(3) If this card is in your GY: You can target 1 “Mikanko” monster in your GY; Special Summon it, and if you do, equip it with this card, also banish that monster when it leaves the field.

Fu-Ri the Orb Mikanko - Psychic
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. Your opponent cannot target "Mikanko" cards you control with card effects while you control an Equip Card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Fu-Ri the Orb Mikanko" once per turn.


Visas Starfrost Support

Vicious Astroud

CYAC-JP036 Vicious Astroud
“Visas Starfrost” + 1 monster with 1500 ATK/2100 DEF
Must be Special Summoned by banishing the above cards from your field and/or GY.
(1) If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).
(2) Cannot be destroyed by battle.

CYAC-JP055 Kshatrira Axtra / Kashtira Axtra
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a face-up “Kashtira” Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 “Visas Starfrost” from your hand, Deck, or field, and if you do, Special Summon 1 “Viscious Astroud” from your Extra Deck, ignoring its Summoning conditions.
(2) If this card becomes banished: You can target 1 of your banished “Visas Starfrost”; add it to your hand.

World of Boundless Consciousness

Shikimuhensekai (World of Boundless Consciousness)
Normal Trap Card
(1) If “Vicious Astroud” is on the field: Target 1 card on the field; destroy it, then if the original name of the destroyed card was “Vicious Astroud”, you can Special Summon 1 of your banished “Visas Starfrost”, otherwise you can increase the ATK of 1 “Vicious Astroud” you control by 1500 ATK.


Mannadium Cards

Mannadium Riumheart

Mannadium Riumheart

During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.

Mannadium Fearless

Mannadium Fearless

If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.

Mannadium Meek

Mannadium Meek

If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.

Mannadium Prime-Heart

Mannadium Prime-Heart

1+ Tuners + 1 LIGHT monster
This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.

Mannadium Imaginings

Mannadium Imaginings

Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.

Mannadium Abscission

Mannadium Abscission

Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.

Peaceful Planet Calarium

Peaceful Planet Calarium

When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from your Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn.

 Mannadium Breakheart

 Mannadium Breakheart

Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.

 Mannadium Reframing

 Mannadium Reframing

When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


Gold Pride New Cards

DUNE-EN086 Gold Pride – Roller Baller
Level 5 EARTH Psychic Effect Monster
ATK 1800
DEF 1600
If your LP are lower than your opponent’s: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 “Gold Pride” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Gold Pride – Roller Baller” once per turn.

CYAC-EN087 Gold Pride – Pin Baller
Level 9 DARK Machine Fusion Effect Monster
ATK 3000
DEF 0
Materials: “Gold Pride – Roller Baller” + 1+ “Gold Pride” monsters
If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of “Gold Pride – Pin Baller” once per turn, also if your LP are lower than your opponent’s, the effect’s activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Roller Baller” from your Deck or GY.

CYAC-EN088 Gold Pride – Chariot Carrier
Rank 3 WATER Aqua Xyz Effect Monster
ATK 1900
DEF 2700
Materials: 2 Level 3 monsters
You can detach 1 material from this card; add 1 “Gold Pride” Spell from your Deck to your hand, then if your LP are lower than your opponent’s, you can send 1 “Gold Pride” monster from your Deck to the GY. You can only use the previous effect of “Gold Pride – Chariot Carrie” once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Specila Summon 1 “Gold Pride – Captain Carrie” from your Deck or GY.

CYAC-EN089 Gold Pride – That Came Out of Nowhere!
Quick-Play Spell Card
Special Summon 1 “Gold Pride” monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to the field, but negate its effects. You can only activate 1 “Gold Pride – That Came Out of Nowhere!” once per turn.

CYAC-EN090 Gold Pride – Pedal to the Metal!
Quick-Play Spell Card
Target 1 “Gold Pride” monster you control; until the end of the turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up “Gold Pride” monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of “Gold Pride – Pedal to the Metal!” once per turn.

CYAC-EN091 Gold Pride – Better Luck Next Time!
Continuous Spell Card
When this card is activated: You can add 1 “Gold Pride” monster from your Deck to your hand, and if you do, lose LP equal to to its ATK. If a face-up “Gold Pride” monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of “Gold Pride – Better Luck Next Time!” once per turn. You can only activate 1 “Gold Pride – Better Luck Next Time!” per turn.

CYAC-EN092 Gold Pride – It’s Neck and Neck!
Normal Trap Card
Target 1 “Gold Pride” monster you control or 1 “Gold Pride” card in your GY, except “Gold Pride – It’s Neck and Neck!”; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 “Gold Pride” monster from your GY; Special Summon 1 other “Gold Pride” monster from your Extra Deck that mentions that banished monster’s name. You can only use each effect of “Gold Pride – It’s Neck and Neck!” once per turn.


Other Cards

Usamimi Doushi (Usamimi Doshi)
Level 1 EARTH Beast-Warrior Effect Monster
ATK 200
DEF 100
(1) Once per chain, when the effect of a monster, except “Usamimi Doshi” is activated (Quick Effect): You can place 1 Bunny Ears Counter on it. Monsters with a Bunny Ears Counter cannot be destroyed by battle.
(2) Once per turn (Quick Effect): You can target 1 monster with a Bunny Ears Counter; banish both that monster and this card until the Standby Phase of the next turn.

Time-Rending Morganite

Toki wo Saku Morganite (Time-Rending Morganite)

Toki wo Saku Morganite (Time-Rending Morganite)
Normal Spell Card
(1) For the rest of this Duel, apply each of these effects.
• You cannot activate monster effects in the hand.
• You draw 2 cards each time you conduct your normal draw.
• You can Normal Summon/Set up to twice per turn.
(2) You can banish this card from your GY, then discard 1 “Time-Rending Morganite”; each time you Normal Summon a monster this turn, your opponent cannot activate monster effects.

Beetrooper Cruel Saturn
Level 5 DARK Insect / Fusion / Effect
2400/2000
Fusion Materials: 1 “Beetrooper” monster + 1 Insect monster
You can use each effect among the 1st and 3rd with this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Beetrooper” card from your Deck to your hand.
(2) You cannot Special Summon monsters, except Insect monsters.
(3) If an Insect monster(s) becomes banished face-up: You can target 1 of your banished “Beetrooper” monsters; Special Summon it.

Libromancer Origin
Spell Continuous
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) When this card resolves, you can Set 1 “Libromancer” Spell/Trap directly from your Deck, except “Libromancer Origin”.
(2) “Libromancer” Ritual Monsters you control gain ATK equal to their own Level x 100.
(3) If a Ritual Monster(s) is Ritual Summoned to your field: You can target 1 Spell/Trap your opponent controls; destroy it.

If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the targeted monster's ATK to 0. You can only use each effect of "Amazement Dominator Arlekino" once per turn.

CYAC-JP075 REINFORCE!
Normal Trap Card
(This card is always treated as a “Rescue-ACE” card.)
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 “Rescue-ACE” monster you control; until the end of this turn, it gains 1500 ATK/DEF, it is unaffected by your opponent’s monster effects, also the next time it would be destroyed by battle, it is not destroyed.
(2) You can banish this card from your GY, then target 1 “Rescue-ACE” Spell in your GY; Set it to your field.

Hatsugai (First Purchase of the Year)
Normal Trap Card
(1) Excavate the top 5 cards of your opponent’s Deck, and if you do, choose 1 of them and declare a multiple of 100 (max. 3000). Your opponent can gain that amount of LP, and if they do, you lose that many LP, and if you do that, add the chosen card to your hand. Place the rest on the top of the Deck in the same order.

Virtual World Tiger – Huhu

Dennoukai Ko – Huhu (Virtual World Tiger – Huhu)
Rank 9 EARTH Wyrm Xyz Effect Monster
Materials: 2+ Level 9 monsters
(1) This card gains the following effects depending on the number of “Virtual World Gate” cards you control.
• 2+: This card can attack directly.
• 4: This card is unaffected by the activated effects of cards, except “Virtual World” cards.
(2) Once per turn (Quick Effect): You can detach 1 Xyz material from this card, then target 1 monster you control and 1 monster on the field with a different Attribute and Type; negate their effects until the end of the turn.


Konami Post Official TCG

Cyberstorm Access has a huge haul of powerful new monsters for your Extra Deck, headlined by a brand-new Link-6 evolution of Firewall Dragon! This 3500 ATK behemoth rewards you for combining classic Cyberse Link Summoning tactics with Ritual, Fusion, Synchro, and Xyz Summoning tactics. Back it up with the newest “Code Talker” monster for a devastating one-two punch!

Meanwhile, the journey of Visas Starfrost continues onwards to a strange new world! Experience a powerful new Synchro Summoning strategy while unraveling the mysteries in the newest chapter of this  story. Look to the stars, and you’ll find brand-new cards for “’tellarknights”, the very first Xyz Monster theme of the Yu-Gi-Oh! ARC-V era. And speaking of ARC-V, fans of Gong Strong and his Superheavy Samurai style of Dueling are in for a treat with several brand-new cards to let them stand tall in the face of adversity!

You’ll also find new cards for strategies from recent sets like Amazing Defenders and Photon Hypernova:

  • Adopt a new “Purrely” monster!
  • Reinforce your “Rescue-ACE” barracks!
  • Meet a new “Mikanko” dancer!
  • Get up and ride! The Gold Pride race got off to a chaotic and destructive start in Photon Hypernova, and the action continues as a new rider goes on the attack!
  • And more!

The Cyberstorm Access booster set contains 100 new cards*:

50 Commons
26 Super Rares
14 Ultra Rare
10 Secret Rares

Source Konami Official

Cyberstorm Access booster includes support for the following archetypes and decks:

  • Code Talker
  • Cyber
  • Cynet
  • Firewall
  • Superheavy Samurai
  • Purrely
  • Amazement
  • Albaz
  • Scareclaw/Visas Starfrost
  • Bystial
  • Branded Despia
  • Virtual World
  • Mikanko
  • Rescue Ace
  • Tellarknight
  • Nemurelia
  • Gunkan

As soon as possible we will bring news of this new Yugioh Cyberstorm Access TCG

Cyberstorm Access Rarities

Starlight Rare 5/5
CYAC-EN011 Guiding Quem, The Virtuous
CYAC-EN042 Despian Luluwalilith
CYAC-EN047 Firewall Dragon Singularity
CYAC-EN088 Gold Pride – Chariot Carrier
CYAC-EN100 Visas Starfrost

Secret Rare 10/10
CYAC-EN011 Guiding Quem, The Virtuous
CYAC-EN024 Tsumuha-Kutsunagi the Lord of Swords
CYAC-EN035 Albion the Sanctifire Dragon
CYAC-EN036 Vicious Astraloud
CYAC-EN042 Despian Luluwalilith
CYAC-EN044 Chaos Angel
CYAC-EN047 Firewall Dragon Singularity
CYAC-EN058  Peaceful Planet Calarium
CYAC-EN086 Gold Pride – Roller Baller
CYAC-EN091 Gold Pride – Better Luck Next Time!

Ultra Rare 14/14
CYAC-EN000 Numbers Eveil
CYAC-EN001 Firewall Defenser
CYAC-EN010 Icejade Ran Aegerine
CYAC-EN012 Mannadium Riumheart
CYAC-EN022 Infinitrack Road Roller
CYAC-EN029 Ringowurm, the Dragon Guarding the Hundred Apples
CYAC-EN039 Superheavy Samurai Brave Masurawo
CYAC-EN041 Bystial Dis Pater
CYAC-EN043 Mannadium Prime-Heart
CYAC-EN045 Tellarknight Constellar Caduceus
CYAC-EN063 Libromancer Origin Story
CYAC-EN087 Gold Pride – Pin Baller
CYAC-EN088 Gold Pride – Chariot Carrier
CYAC-EN089 Gold Pride – That Came Out of Nowhere!

Super 26/26
CYAC-EN006 Superheavy Samurai Prodigy Wakushi
CYAC-EN008 The Bystial Aluber
CYAC-EN013 Mannadium Fearless
CYAC-EN014 Mannadium Meek
CYAC-EN015 Dreaming Nemleria
CYAC-EN020 Tellarknight Altairan
CYAC-EN021 Tellarknight Lyran
CYAC-EN026 Harvest Angel of Doom
CYAC-EN031 Wannabee!
CYAC-EN037 Beetrooper Cruel Saturnas
CYAC-EN040 Superheavy Samurai Commander Shanawo
CYAC-EN048 Protectcode Talker
CYAC-EN049 GranSolfachord Coolia
CYAC-EN050 S-Force Nightchaser
CYAC-EN051 Cynet Rollback
CYAC-EN053 Tri-Brigade Roar
CYAC-EN057 Mannadium Abscission
CYAC-EN064 Constellar Tellarknights
CYAC-EN067 Time-Tearing Morganite
CYAC-EN093 Wish Dragon
CYAC-EN094 Votis
CYAC-EN095 Adularia of the June Moon
CYAC-EN096 Kittytail, Mystical Beast of the Forest
CYAC-EN097 Baromet the Sacred Sheep Shrub
CYAC-EN098 Reincarnation of the Seventh Emperors
CYAC-EN099 Rebirth of the Seven Emperors

Common 50/50
CYAC-EN002 Firewall Phantom
CYAC-EN003 Superheavy Samurai Motorbike
CYAC-EN004 Superheavy Samurai Stealthy
CYAC-EN005 Superheavy Samurai Soulgaia Booster
CYAC-EN007 Superheavy Samurai Monk Big Benkei
CYAC-EN009 Fallen of Argyros
CYAC-EN016 Nemleria Dream Defender – Oreiller
CYAC-EN017 Nemleria Dream Defender – Couette
CYAC-EN018 Purrelyly
CYAC-EN019 Hu-Li the Jewel Mikanko
CYAC-EN023 Amazement Abomination Arlekino
CYAC-EN025 Full Active Duplex
CYAC-EN027 Sakitama
CYAC-EN028 Kitsuni Kitsunebi
CYAC-EN030 PenduLuMoon
CYAC-EN032 Bunny Ear Enthusiast
CYAC-EN033 Cyberse Sage
CYAC-EN034 Cyberse Desavewurm
CYAC-EN038 Dual Avatar – Manifested A-Un
CYAC-EN046 Virtual World Tiger – Fufu
CYAC-EN052 Swordsoul Punishment
CYAC-EN054 New Frontier
CYAC-EN055 Kashtira Akstra
CYAC-EN056 Mannadium Imaginings
CYAC-EN059 Dream Tower of Princess Nemleria
CYAC-EN060 Sweet Dreams, Nemleria
CYAC-EN061 Purrely Sleepy Memory
CYAC-EN062 Mikanko Dance – Mayowashidori
CYAC-EN065 Solfachord Symphony
CYAC-EN066 Gunkan Suship Catch-of-the-Day
CYAC-EN068 Pig Iron vs. Pen Peg
CYAC-EN069 Cynet Circuit
CYAC-EN070 Brightest, Blazing, Branded King
CYAC-EN071 Etude of the Branded
CYAC-EN072 Mannadium Breakheart
CYAC-EN073 Mannadium Reframing
CYAC-EN074 A Shattered, Colorless Realm
CYAC-EN075 REINFORCE!
CYAC-EN076 Dinomorphia Intact
CYAC-EN077 Fusion Duplication
CYAC-EN078 Trap Tracks
CYAC-EN079 Double Hooking
CYAC-EN080 Hatsugai
CYAC-EN081 Moissa Knight, the Comet General
CYAC-EN082 Golden Cloud Beast – Malong
CYAC-EN083 Imperial Princess Quinquery
CYAC-EN084 Pendulum Pendant
CYAC-EN085 How Did Dai Get Here?
CYAC-EN090 Gold Pride – Pedal to the Metal!
CYAC-EN092 Gold Pride – It’s Neck and Neck!



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